learning #
getting started #
video synth basics #
overview of hydra’s modular approach and main function types: sources, geometry, color, blending, and modulation
external sources #
using webcams, images, videos, html canvas elements, and live streams inside a hydra sketch
sequencing and interactivity #
Making dynamic and interactive sketches using arrays, custom functions, audio reactivity, mouse input, and MIDI controllers.
web editor #
key commands, comments, saving sketches, loading extensions and external libraries, publishing to the gallery
synth configuration #
how to change the speed, bpm, and resolution of a hydra instance, as well as write custom glsl functions
how-to #
a quick reference for common questions
guides #
deeper dives into hydra topics written by members of the community.